Colour

[v0.1]

Two surface colours: paper (#FFFFFF) and ink (#1C1B17). No greys. Plus a five-colour extended palette for diagrams — two cool registers (navy, ocean, teal) and two warm (sand, dusk). Never use all five at once. The brand lives in structure and type, not colour variety.

Palette

#FFFFFF

rgb(255, 255, 255)

paper

--color-xco-paper

Default page background. Never pure white.

#1C1B17

rgb(28, 27, 23)

ink

--color-xco-ink

Body text, structural lines. Never #000.

#1C1B17

rgb(28, 27, 23)

ink-muted

--color-xco-ink-muted

Alias for ink. No greys in the system.

#000064

rgb(0, 0, 100)

navy

--color-xco-navy

Blueprint dark ground. Deep structural register.

#005096

rgb(0, 80, 150)

ocean

--color-xco-ocean

Structural blue — nav accent, systemic diagram elements.

#0082aa

rgb(0, 130, 170)

teal

--color-xco-teal

Open register — frontier, coastal, lighter blue.

#ffa064

rgb(255, 160, 100)

sand

--color-xco-sand

Warm field register — terrestrial, amber light.

#ff5a00

rgb(255, 90, 0)

dusk

--color-xco-dusk

Warm convergence — orange-ember, the meeting point.

The 5% Rule — Dusk

Dusk is the one earned warm accent. It should never exceed ~5% of any surface. When it does, it stops signalling emphasis and starts signalling anxiety.

✓ ~5% — emphasis, not decoration

5% dusk — the active axis on the Frontier dimension

✗ 40% — no longer emphasis, now just noise

too much — dusk becomes wallpaper

Dark Mode

A dark-mode variant exists (paper ↔ ink swap) but is not the primary register. Paper + ink is the default. Dark mode applies to: terminal output, code blocks, embedded media. It is never the hero surface.

[wip] dark mode variant not yet designed